What Level Does Gengar Learn Hypnosis Let's Go

What Level Does Gengar Learn Hypnosis Let's Go


Attacks


Generation VII Level Up

Level Attack Name Type Cat. Att. Acc. PP Effect %
Evolve Shadow Punch Shadow Punch - Ghost-type Shadow Punch: Physical Move 60 -- 20 --
The user throws a punch from the shadows. This attack never misses.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
5 Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
8 Mean Look Mean Look - Normal-type Mean Look: Other Move -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
12 Curse Curse - Ghost-type Curse: Other Move -- -- 10 --
A move that works differently for the Ghost type than for all other types.
15 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
19 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
22 Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
28 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
39 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
44 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
50 Destiny Bond Destiny Bond - Ghost-type Destiny Bond: Other Move -- -- 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
55 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
61 Nightmare Nightmare - Ghost-type Nightmare: Other Move -- 100 15 --
A sleeping target sees a nightmare that inflicts some damage every turn.

TM & HM Attacks

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo Embargo - Dark-type Embargo: Other Move -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM99 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack Name Type Cat. Att. Acc. PP Effect %
Psywave Psywave - Psychic-type Psywave: Special Move ?? 100 15 -- Details
The target is attacked with an odd psychic wave. The attack varies in intensity.
Perish Song Perish Song - Normal-type Perish Song: Other Move -- -- 5 -- Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Haze Haze - Ice-type Haze: Other Move -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Astonish Astonish - Ghost-type Astonish: Physical Move 30 100 15 30 Details
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Grudge Grudge - Ghost-type Grudge: Other Move -- -- 5 -- Details
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10 Details
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10 Details
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 -- Details
The user frightens the target with a scary face to harshly lower its Speed stat.
Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 -- 15 -- Details
The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
Smog Smog - Poison-type Smog: Special Move 30 70 20 40 Details
The target is attacked with a discharge of filthy gases. This may also poison the target.
Reflect Type Reflect Type - Normal-type Reflect Type: Other Move -- -- 15 -- Details
The user reflects the target's type, making it the same type as the target.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack Name Type Cat. Att. Acc. PP Effect %
Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role Play Role Play - Psychic-type Role Play: Other Move -- -- 10 --
The user mimics the target completely, copying the target's natural Ability.
Pain Split Pain Split - Normal-type Pain Split: Other Move -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- -- 10 --
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Snatch Snatch - Dark-type Snatch: Other Move -- -- 10 --
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
Telekinesis Telekinesis - Psychic-type Telekinesis: Other Move -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- -- 15 --
The user teleports using a strange power and switches places with one of its allies.
Laser Focus Laser Focus - Normal-type Laser Focus: Other Move -- -- 30 --
The user concentrates intensely. The attack on the next turn always results in a critical hit.

Usable Z Moves

Attack Name Type Cat. Max Att. Acc. PP Effect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical Move Special Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move Special Move 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Physical Move Special Move 160(Phy)/175(Spe) -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Special Move 100 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical Move Special Move 140(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Physical Move 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical Move Special Move 140(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Special Move 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Physical Move Special Move 140(Phy)/100(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move Special Move 175(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - Fairy-type Special Move 160 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

Transfer Only Moves (Details)

Attack Name Type Cat. Att. Acc. PP Effect % Method
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Self-destruct 200 100 5 -- Move Tutor - XD
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Mega Drain 40 100 15 -- Gen I TM21
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Stats

HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 60 65 60 130 75 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 63 - 105 58 - 100 121 - 163 72 - 114 103 - 145
Lv. 100 230 - 324 121 - 206 112 - 197 238 - 323 139 - 224 202 - 287
Max Stats
Neutral Nature
Lv. 50 120 - 167 70 - 117 65 - 112 135 - 182 80 - 127 115 - 162
Lv. 100 230 - 324 135 - 229 125 - 219 265 - 359 155 - 249 225 - 319
Max Stats
Beneficial Nature
Lv. 50 120 - 167 77 - 128 71 - 123 148 - 200 88 - 139 126 - 178
Lv. 100 230 - 324 148 - 251 137 - 240 291 - 394 170 - 273 247 - 350

Abilities: Shadow Tag
Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1 *0.5

Stats - Mega Evolution

HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 60 65 80 170 95 130
Max Stats
Hindering Nature
Lv. 50 120 - 167 63 - 105 76 - 118 157 - 199 90 - 132 121 - 163
Lv. 100 230 - 324 121 - 206 148 - 233 310 - 395 175 - 260 238 - 323
Max Stats
Neutral Nature
Lv. 50 120 - 167 70 - 117 85 - 132 175 - 222 100 - 147 135 - 182
Lv. 100 230 - 324 135 - 229 165 - 259 345 - 439 195 - 289 265 - 359
Max Stats
Beneficial Nature
Lv. 50 120 - 167 77 - 128 93 - 145 192 - 244 110 - 161 148 - 200
Lv. 100 230 - 324 148 - 251 181 - 284 379 - 482 214 - 317 291 - 394

Let's Go Level Up

Level Attack Name Type Cat. Att. Acc. PP Effect %
Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
Haze Haze - Ice-type Haze: Other Move -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Smog Smog - Poison-type Smog: Special Move 30 70 20 40
The target is attacked with a discharge of filthy gases. This may also poison the target.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
5 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
7 Poison Gas Poison Gas - Poison-type Poison Gas: Other Move -- 90 40 --
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.
12 Night Shade Night Shade - Ghost-type Night Shade: Special Move ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
14 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
19 Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
21 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
36 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
45 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM & HM Attacks

TM/HM # Attack Name Type Cat. Att. Acc. PP Effect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM02 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM11 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
TM20 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM21 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM31 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
TM32 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM35 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM40 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM42 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
TM43 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM52 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM53 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM59 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Stats

HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 60 65 60 130 75 110
Max Stats
Hindering Nature
Lv. 50 No Candy 120 - 135 63 - 83 58 - 79 121 - 148 72 - 93 103 - 128
Candy 120 - 335 63 - 283 58 - 279 121 - 348 72 - 293 103 - 328
Lv. 100 No Candy 230 - 261 121 - 163 112 - 154 238 - 292 139 - 183 202 - 253
Candy 230 - 461 121 - 363 112 - 354 238 - 492 139 - 383 202 - 453
Max Stats
Neutral Nature
Lv. 50 No Candy 120 - 135 70 - 93 65 - 88 135 - 165 80 - 104 115 - 143
Candy 120 - 335 70 - 293 65 - 288 135 - 365 80 - 304 115 - 343
Lv. 100 No Candy 230 - 261 135 - 182 125 - 171 265 - 325 155 - 204 225 - 281
Candy 230 - 461 135 - 382 125 - 371 265 - 525 155 - 404 225 - 481
Max Stats
Beneficial Nature
Lv. 50 No Candy 120 - 135 77 - 103 71 - 96 148 - 181 88 - 115 126 - 157
Candy 120 - 335 77 - 303 71 - 296 148 - 381 88 - 315 126 - 357
Lv. 100 No Candy 230 - 261 148 - 200 137 - 188 291 - 357 170 - 224 247 - 309
Candy 230 - 461 148 - 400 137 - 388 291 - 557 170 - 424 247 - 509

CP (Combat Points) - Toggle Full Details

Level Min CP Max CP Max CP With Candy
Level 5 26 CP 31 CP 2,671 CP
Level 50 1,734 CP 2,205 CP 7,005 CP
Level 100 6,732 CP 8,634 CP 10,000 CP

CP (Combat Points) - Toggle Full Details

Level Min CP Max CP Max CP With Candy
Level 1 2 CP 2 CP 2,450 CP
Level 2 6 CP 7 CP 2,503 CP
Level 3 11 CP 13 CP 2,557 CP
Level 4 18 CP 21 CP 2,613 CP
Level 5 26 CP 31 CP 2,671 CP
Level 6 34 CP 42 CP 2,730 CP
Level 7 45 CP 54 CP 2,790 CP
Level 8 56 CP 69 CP 2,853 CP
Level 9 69 CP 85 CP 2,917 CP
Level 10 85 CP 105 CP 2,985 CP
Level 11 100 CP 122 CP 3,050 CP
Level 12 117 CP 144 CP 3,120 CP
Level 13 134 CP 166 CP 3,190 CP
Level 14 153 CP 194 CP 3,266 CP
Level 15 176 CP 218 CP 3,338 CP
Level 16 197 CP 246 CP 3,414 CP
Level 17 221 CP 274 CP 3,490 CP
Level 18 245 CP 307 CP 3,571 CP
Level 19 270 CP 340 CP 3,652 CP
Level 20 302 CP 376 CP 3,736 CP
Level 21 328 CP 412 CP 3,820 CP
Level 22 357 CP 451 CP 3,907 CP
Level 23 386 CP 489 CP 3,993 CP
Level 24 420 CP 532 CP 4,084 CP
Level 25 457 CP 574 CP 4,174 CP
Level 26 491 CP 619 CP 4,267 CP
Level 27 528 CP 665 CP 4,361 CP
Level 28 564 CP 717 CP 4,461 CP
Level 29 602 CP 762 CP 4,554 CP
Level 30 648 CP 819 CP 4,659 CP
Level 31 686 CP 868 CP 4,756 CP
Level 32 729 CP 921 CP 4,857 CP
Level 33 770 CP 980 CP 4,964 CP
Level 34 818 CP 1,040 CP 5,072 CP
Level 35 869 CP 1,100 CP 5,180 CP
Level 36 915 CP 1,164 CP 5,292 CP
Level 37 965 CP 1,221 CP 5,397 CP
Level 38 1,014 CP 1,292 CP 5,516 CP
Level 39 1,062 CP 1,354 CP 5,626 CP
Level 40 1,125 CP 1,423 CP 5,743 CP
Level 41 1,175 CP 1,495 CP 5,863 CP
Level 42 1,232 CP 1,569 CP 5,985 CP
Level 43 1,284 CP 1,640 CP 6,104 CP
Level 44 1,346 CP 1,716 CP 6,228 CP
Level 45 1,412 CP 1,787 CP 6,347 CP
Level 46 1,471 CP 1,874 CP 6,482 CP
Level 47 1,531 CP 1,951 CP 6,607 CP
Level 48 1,592 CP 2,033 CP 6,737 CP
Level 49 1,655 CP 2,116 CP 6,868 CP
Level 50 1,734 CP 2,205 CP 7,005 CP
Level 51 1,796 CP 2,291 CP 7,139 CP
Level 52 1,865 CP 2,377 CP 7,273 CP
Level 53 1,930 CP 2,474 CP 7,418 CP
Level 54 2,005 CP 2,559 CP 7,551 CP
Level 55 2,082 CP 2,659 CP 7,699 CP
Level 56 2,153 CP 2,751 CP 7,839 CP
Level 57 2,229 CP 2,845 CP 7,981 CP
Level 58 2,303 CP 2,947 CP 8,131 CP
Level 59 2,378 CP 3,047 CP 8,279 CP
Level 60 2,473 CP 3,150 CP 8,430 CP
Level 61 2,547 CP 3,257 CP 8,585 CP
Level 62 2,630 CP 3,355 CP 8,731 CP
Level 63 2,706 CP 3,473 CP 8,897 CP
Level 64 2,791 CP 3,578 CP 9,050 CP
Level 65 2,886 CP 3,685 CP 9,205 CP
Level 66 2,970 CP 3,801 CP 9,369 CP
Level 67 3,059 CP 3,911 CP 9,527 CP
Level 68 3,145 CP 4,026 CP 9,690 CP
Level 69 3,233 CP 4,144 CP 9,856 CP
Level 70 3,343 CP 4,258 CP 10,000 CP
Level 71 3,429 CP 4,387 CP 10,000 CP
Level 72 3,520 CP 4,505 CP 10,000 CP
Level 73 3,609 CP 4,634 CP 10,000 CP
Level 74 3,711 CP 4,759 CP 10,000 CP
Level 75 3,820 CP 4,887 CP 10,000 CP
Level 76 3,917 CP 5,006 CP 10,000 CP
Level 77 4,019 CP 5,142 CP 10,000 CP
Level 78 4,118 CP 5,283 CP 10,000 CP
Level 79 4,218 CP 5,413 CP 10,000 CP
Level 80 4,339 CP 5,544 CP 10,000 CP
Level 81 4,437 CP 5,686 CP 10,000 CP
Level 82 4,546 CP 5,820 CP 10,000 CP
Level 83 4,646 CP 5,971 CP 10,000 CP
Level 84 4,762 CP 6,108 CP 10,000 CP
Level 85 4,885 CP 6,252 CP 10,000 CP
Level 86 4,994 CP 6,403 CP 10,000 CP
Level 87 5,110 CP 6,551 CP 10,000 CP
Level 88 5,221 CP 6,695 CP 10,000 CP
Level 89 5,329 CP 6,851 CP 10,000 CP
Level 90 5,470 CP 6,987 CP 10,000 CP
Level 91 5,580 CP 7,152 CP 10,000 CP
Level 92 5,702 CP 7,302 CP 10,000 CP
Level 93 5,814 CP 7,471 CP 10,000 CP
Level 94 5,944 CP 7,630 CP 10,000 CP
Level 95 6,081 CP 7,780 CP 10,000 CP
Level 96 6,203 CP 7,937 CP 10,000 CP
Level 97 6,326 CP 8,118 CP 10,000 CP
Level 98 6,450 CP 8,279 CP 10,000 CP
Level 99 6,575 CP 8,458 CP 10,000 CP
Level 100 6,732 CP 8,634 CP 10,000 CP

Abilities: Shadow Tag
Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type.
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1 *0.5

Stats

HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 60 65 80 170 95 130
Max Stats
Hindering Nature
Lv. 50 No Candy 120 - 135 63 - 83 76 - 99 157 - 188 90 - 113 121 - 148
Candy 120 - 335 63 - 283 76 - 299 157 - 388 90 - 313 121 - 348
Lv. 100 No Candy 230 - 261 121 - 163 148 - 193 310 - 371 175 - 223 238 - 292
Candy 230 - 461 121 - 363 148 - 393 310 - 571 175 - 423 238 - 492
Max Stats
Neutral Nature
Lv. 50 No Candy 120 - 135 70 - 93 85 - 110 175 - 209 100 - 126 135 - 165
Candy 120 - 335 70 - 293 85 - 310 175 - 409 100 - 326 135 - 365
Lv. 100 No Candy 230 - 261 135 - 182 165 - 215 345 - 413 195 - 248 265 - 325
Candy 230 - 461 135 - 382 165 - 415 345 - 613 195 - 448 265 - 525
Max Stats
Beneficial Nature
Lv. 50 No Candy 120 - 135 77 - 103 93 - 121 192 - 229 110 - 139 148 - 181
Candy 120 - 335 77 - 303 93 - 321 192 - 429 110 - 339 148 - 381
Lv. 100 No Candy 230 - 261 148 - 200 181 - 236 379 - 454 214 - 272 291 - 357
Candy 230 - 461 148 - 400 181 - 436 379 - 654 214 - 472 291 - 557

Source: https://www.serebii.net/pokedex-sm/094.shtml

Posted by: gilliescatcher46.blogspot.com

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